Navigation
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDatasmithDirectLink | |||
| FDatasmithExporterManager | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FDatasmithExportOptions | |||
| FDatasmithLogger | Logger that holds the errors during the export process. | ||
| FDatasmithMeshExporter | |||
| FDatasmithSceneExporter | This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. | ||
| IDatasmithProgressManager | Interface that is called during export time to update the progression. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EDSExportLightmapUV | Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data | ||
| EDSResizedTexturesPath | OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path |