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Templated class for a target platform used to cook a cooked editor. It needs to inherit from a desktop platform's target platform such as TGenericWindowsTargetPlatformSettings. See CookedEditorPackageManager.h for some typedef'd standard base classes that can be used.
The majority of the functionality is performed in an instance of a ICookedEditorPackageManager subclass. See that class for more information.
| Name | TCookedEditorTargetPlatformSettings |
| Type | class |
| Header File | /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatformSettings.h |
| Include Path | #include "CookedEditorTargetPlatformSettings.h" |
Syntax
template<typename Base>
class TCookedEditorTargetPlatformSettings : public Base
Inheritance Hierarchy
- Base → TCookedEditorTargetPlatformSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CookedEditorTargetPlatformSettings.h | |||
TCookedEditorTargetPlatformSettings
(
TUniquePtr< ICookedEditorPackageManager >&& ExistingManager |
Allows for a custom target platform module to initialize this TargetPlatform with an existing PackageManager instead of going through the standard factory function | CookedEditorTargetPlatformSettings.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TCookedEditorTargetPlatformSettings() |
CookedEditorTargetPlatformSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CookedEditorTargetPlatformSettings.h |