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Unreal Engine C++ API Reference > Developer > CollisionAnalyzer > ICollisionAnalyzer
References
Module | CollisionAnalyzer |
Header | /Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h |
Include | #include "ICollisionAnalyzer.h" |
void CaptureQuery
&40;
const FVector & Start,
const FVector & End,
const FQuat & Rot,
ECAQueryType::Type QueryType,
ECAQueryShape::Type QueryShape,
ECAQueryMode::Type QueryMode,
const FVector & Dims,
ECollisionChannel TraceChannel,
const struct FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams,
const TArray< FHitResult > & Results,
const TArray< FHitResult > & TouchAllResults,
double CPUTime
&41;