Navigation
Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool UpdateCollection
&40;
FName CollectionName,
ECollectionShareType::Type ShareType
&41;
Remarks
Update the collection to make sure it's using the latest version from source control (if under SCC control)
Note: Generally you won't need to update collections manually as the collection manager takes care of that as collections are saved to disk. true if the update was successful. If false, GetLastError will return a human readable string description of the error.
Parameters
Name | Description |
---|---|
CollectionName | The collection to update |
ShareType | The way the collection is shared. |