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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool GetCollectionStorageMode
&40;
FName CollectionName,
ECollectionShareType::Type ShareType,
ECollectionStorageMode::Type & OutStorageMode
&41; const
Remarks
Gets the method by which the specified collection stores its objects (static or dynamic) true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.
Parameters
Name | Description |
---|---|
CollectionName | The collection to get the storage mode for |
ShareType | The way the collection is shared. |
OutStorageMode | The variable to populate. |