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API > API/Developer > API/Developer/CollectionManager
| Name | FCollectionManagerModule |
| Type | class |
| Header File | /Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h |
| Include Path | #include "CollectionManagerModule.h" |
Syntax
class FCollectionManagerModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionManager | ICollectionManager * | CollectionManagerModule.h | ||
| ConsoleCommands | FCollectionManagerConsoleCommands * | CollectionManagerModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ICollectionManager & Get() |
CollectionManagerModule.h | ||
virtual void ShutdownModule() |
CollectionManagerModule.h | ||
virtual void StartupModule() |
CollectionManagerModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCollectionManagerModule & GetModule () |
Singleton-like access to this module's interface. | CollectionManagerModule.h | |
static bool IsModuleAvailable () |
Checks to see if this module is loaded and ready. | CollectionManagerModule.h |