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Unreal Engine C++ API Reference > Developer > CollectionManager
Inheritance Hierarchy
- IModuleInterface
- FCollectionManagerModule
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h |
Include | #include "CollectionManagerModule.h" |
Syntax
class FCollectionManagerModule : public IModuleInterface
Functions
Type | Name | Description | |
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ICollectionManager & | Get () |
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FCollectionManagerModule & | GetModule () |
Singleton-like access to this module's interface. |
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bool | Checks to see if this module is loaded and ready. |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |