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API > API/Developer > API/Developer/AutomationDriver
Inheritance Hierarchy
- IElementLocator
- IDriverElement
References
| Module | AutomationDriver |
| Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include | #include "IDriverElement.h" |
Syntax
class IDriverElement : public IElementLocator
Remarks
Represents the API for a potential application element
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanFocus () |
||
| bool | Click
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button | |
| bool | Click () |
Moves the cursor over the element, then triggers the series of events to invoke a click with the left mouse button | |
| bool | DoubleClick
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button | |
| bool | DoubleClick () |
Moves the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button | |
| bool | Exists () |
||
| bool | Focus
(
uint32 UserIndex |
Moves focus to the element for the specified user | |
| bool | Focus () |
Moves focus to the element for the default user | |
| FVector2D | |||
| FVector2D | GetSize () |
||
| FText | GetText () |
||
| bool | |||
| bool | HasFocusedDescendants
(
uint32 UserIndex |
||
| bool | Hover () |
Moves the cursor over the element, triggering any hover cue the element may have | |
| bool | IsChecked () |
||
| bool | IsFocused () |
||
| bool | IsFocused
(
uint32 UserIndex |
||
| bool | IsHovered () |
||
| bool | |||
| bool | IsScrollable () |
||
| bool | |||
| bool | |||
| bool | IsVisible () |
||
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. | ||
| bool | Press
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke mouse input for pressing the specified button. | |
| bool | Press
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. | |
| bool | PressChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. | |
| bool | PressChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. | |
| bool | PressChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. | |
| bool | PressChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. | |
| bool | Release
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. | |
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified key. | ||
| bool | Release
(
EMouseButtons::Type MouseButton |
Moves the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. | |
| bool | ReleaseChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. | |
| bool | ReleaseChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. | |
| bool | ReleaseChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. | |
| bool | ReleaseChord
(
FKey Key1, |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. | |
| bool | ScrollBy
(
float Delta |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta. | |
| bool | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning | ||
| bool | ScrollToBeginning
(
float Amount |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning | |
| bool | ScrollToBeginningUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& DesiredElementLocator |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached | |
| bool | ScrollToEnd () |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning | |
| bool | ScrollToEnd
(
float Amount |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end | |
| bool | ScrollToEndUntil
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& DesiredElementLocator |
Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the end is reached | |
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified. | ||
| bool | Type
(
const TCHAR* Text |
Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. | |
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. | ||
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character. | ||
| bool | Type
(
TCHAR Character |
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key. | |
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | ||
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | ||
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S | ||
| bool | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |