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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IAsyncDriverElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAsyncResult< bool > HasFocusedDescendants () |
IDriverElement.h | ||
TAsyncResult< bool > HasFocusedDescendants
(
uint32 UserIndex |
IDriverElement.h |
HasFocusedDescendants()
| Name | HasFocusedDescendants |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
TAsyncResult < bool > HasFocusedDescendants() const
whether the element is currently in the parent hierarchy of the focus of the default user
HasFocusedDescendants(uint32)
| Name | HasFocusedDescendants |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
| Include Path | #include "IDriverElement.h" |
TAsyncResult < bool > HasFocusedDescendants
(
uint32 UserIndex
) const
whether the element is currently in the parent hierarchy of the focus of the specified user