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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IAsyncAutomationDriver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAsyncResult< bool > Wait
(
FTimespan Timespan |
Performs an async wait no shorter than for the specified Timespan | IAutomationDriver.h | |
TAsyncResult< bool > Wait
(
const FDriverWaitDelegate& Delegate |
Performs an async wait until the specified DriverWaitDelegate returns a PASSED or FAILED response | IAutomationDriver.h |
Wait(FTimespan)
Description
Performs an async wait no shorter than for the specified Timespan
| Name | Wait |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
| Include Path | #include "IAutomationDriver.h" |
TAsyncResult < bool > Wait
(
FTimespan Timespan
)
true after at least the specified amount of time has elasped; may return false if the wait is forcibly interrupted
Wait(const FDriverWaitDelegate &)
Description
Performs an async wait until the specified DriverWaitDelegate returns a PASSED or FAILED response
| Name | Wait |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
| Include Path | #include "IAutomationDriver.h" |
TAsyncResult < bool > Wait
(
const FDriverWaitDelegate & Delegate
)
true if the delegate ultimately returned PASSED; otherwise false