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API > API/Developer > API/Developer/AutomationDriver
| Name | IApplicationElement |
| Type | class |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IApplicationElement.h |
| Include Path | #include "IApplicationElement.h" |
Syntax
class IApplicationElement
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanFocus() |
IApplicationElement.h | ||
TSharedRef< IElementLocator, ESPMode::ThreadSafe > CreateLocator() |
IApplicationElement.h | ||
bool Focus () |
IApplicationElement.h | ||
bool Focus
(
uint32 UserIndex |
IApplicationElement.h | ||
FVector2D GetAbsolutePosition() |
IApplicationElement.h | ||
void * GetRawElement() |
IApplicationElement.h | ||
TSharedPtr< IApplicationElement > GetScrollableParent() |
IApplicationElement.h | ||
FVector2D GetSize() |
IApplicationElement.h | ||
FText GetText() |
IApplicationElement.h | ||
TSharedPtr< FGenericWindow > GetWindow() |
IApplicationElement.h | ||
bool HasFocusedDescendants
(
uint32 UserIndex |
IApplicationElement.h | ||
bool HasFocusedDescendants () |
IApplicationElement.h | ||
bool IsChecked() |
IApplicationElement.h | ||
bool IsFocused
(
uint32 UserIndex |
IApplicationElement.h | ||
bool IsFocused () |
IApplicationElement.h | ||
bool IsHovered() |
IApplicationElement.h | ||
bool IsInteractable() |
IApplicationElement.h | ||
bool IsScrollable
(
EOrientation& OutScrollOrientation |
IApplicationElement.h | ||
bool IsScrollable () |
IApplicationElement.h | ||
bool IsScrolledToBeginning() |
IApplicationElement.h | ||
bool IsScrolledToEnd() |
IApplicationElement.h | ||
bool IsVisible() |
IApplicationElement.h | ||
FString ToDebugString() |
IApplicationElement.h |