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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IActionSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IActionSequence & Press
(
TCHAR Character |
Queues the series of events to invoke keyboard input for pressing the specified character. | IDriverSequence.h | |
IActionSequence & Press
(
FKey Key |
Queues the series of events to invoke keyboard input for pressing the specified key. | IDriverSequence.h | |
IActionSequence & Press
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke mouse input for pressing the specified button. | IDriverSequence.h | |
IActionSequence & Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character. | IDriverSequence.h | |
IActionSequence & Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key. | IDriverSequence.h | |
IActionSequence & Press
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button. | IDriverSequence.h |
Press(TCHAR)
Description
Queues the series of events to invoke keyboard input for pressing the specified character. The character will not be released, nor will their be repeat character events issued for holding the character.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
TCHAR Character
)
Press(FKey)
Description
Queues the series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the character.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
FKey Key
)
Press(EMouseButtons::Type)
Description
Queues the series of events to invoke mouse input for pressing the specified button. The button will not be released, nor will their be repeat button events issued for holding the button.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
EMouseButtons::Type MouseButton
)
Press(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, TCHAR)
Description
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character. The character will not be released, nor will their be repeat character events issued for holding the character.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
TCHAR Character
)
Press(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, FKey)
Description
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the character.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
FKey Key
)
Press(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, EMouseButtons::Type)
Description
Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button. The button will not be released, nor will their be repeat button events issued for holding the button.
| Name | Press |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Press
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
EMouseButtons::Type MouseButton
)