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API > API/Developer > API/Developer/AutomationDriver > API/Developer/AutomationDriver/IActionSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IActionSequence & Focus
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator |
Queues a change of focus to the element for the default user | IDriverSequence.h | |
IActionSequence & Focus
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element for the specified user | IDriverSequence.h |
Focus(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &)
Description
Queues a change of focus to the element for the default user
| Name | Focus |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Focus
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator
)
Focus(const TSharedRef< IElementLocator, ESPMode::ThreadSafe > &, uint32)
Description
Queues a change of focus to the element for the specified user
| Name | Focus |
| Type | function |
| Header File | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
| Include Path | #include "IDriverSequence.h" |
IActionSequence & Focus
(
const TSharedRef< IElementLocator , ESPMode::ThreadSafe > & ElementLocator,
uint32 UserFocus
)