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Unreal Engine C++ API Reference > Developer > AutomationController
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAutomationControllerSettings
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/AutomationControllerSettings.h |
Include | #include "AutomationControllerSettings.h" |
Syntax
class UAutomationControllerSettings : public UObject
Remarks
Implements the Editor's user settings.
Variables
Type | Name | Description | |
---|---|---|---|
bool | bAutoExpandSingleItemSubgroups | Whether to automatically expand Automation Tests tree subgroups that have single non-leaf item as a child (default=true) | |
bool | bElevateLogWarningsToErrors | Whether to treat log warnings as log errors (default=true) | |
bool | bKeepPIEOpen | Whether to keep the PIE Open in the editor at the end of a test pass (default=false) | |
bool | bResetTelemetryStorageOnNewSession | Whether to reset data stored in telemetry file (default=false) | |
bool | bSuppressLogErrors | Whether to suppress log from test results (default=false) | |
bool | bSuppressLogWarnings | Whether to suppress log warnings from test results (default=false) | |
float | CheckTestIntervalSeconds | How long to wait between test updates (default=1sec) | |
float | GameInstanceLostTimerSeconds | The maximum response wait time for detecting a lost game instance (default=300sec) | |
TArray< FAutomatedTestGroup > | Groups | List of user-defined test groups | |
TArray< FString > | SuppressedLogCategories | Log categories where warnings/errors will not affect the result of tests. | |
FString | TelemetryDirectory | Path to where telemetry files are saved (default= |
Constructors
Type | Name | Description | |
---|---|---|---|
UAutomationControllerSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |