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Unreal Engine C++ API Reference > Developer > AutomationController
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
Syntax
struct FAutomationTestResults
Remarks
A struct to maintain a collection of data which was reported as part of an automation test result.
Variables
Type | Name | Description | |
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TArray< FAutomationArtifact > | Artifacts | Artifacts generated during the run of the test. |
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float | Duration | The time this test took to complete |
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FString | GameInstance | The name of the instance which reported these results |
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EAutomationState | State | The current state of this test |
Constructors
Type | Name | Description | |
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Default Constructor |
Functions
Type | Name | Description | |
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void | AddEvent
(
const FAutomationExecutionEntry& Event |
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const TArray< FAutomationExecutionEntry > & | GetEntries () |
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int32 | ||
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int32 | GetLogTotal () |
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int32 | ||
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void | Reset () |
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void | SetEvents
(
const TArray< FAutomationExecutionEntry >& InEvents, |