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API > API/Developer > API/Developer/AssetTools
| Name | ILocalizedAssetTools |
| Type | class |
| Header File | /Engine/Source/Developer/AssetTools/Public/ILocalizedAssetTools.h |
| Include Path | #include "ILocalizedAssetTools.h" |
Syntax
class ILocalizedAssetTools
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanLocalize
(
const UClass* Class |
ILocalizedAssetTools.h | ||
const FText & GetFilesNeedToBeOnDiskWarningText() |
Get shared text to warn that some files need to be on disk (not only in Revision Control) | ILocalizedAssetTools.h | |
ELocalizedAssetsResult GetLocalizedVariants
(
const TArray< FName >& InPackages, |
Get localized variants on disk then in Revision Control if Project Settings requires it | ILocalizedAssetTools.h | |
| Get localized variants in Revision Control from an asset name list | ILocalizedAssetTools.h | ||
| Get localized variants on disk from an asset name list | ILocalizedAssetTools.h | ||
const FText & GetRevisionControlIsNotAvailableWarningText() |
Get shared text to warn that Revision Control needs to be available | ILocalizedAssetTools.h | |
| Open a dialog to required files in Revision Control to be on disk | ILocalizedAssetTools.h | ||
ELocalizedVariantsInclusion OpenIncludeLocalizedVariantsListDialog
(
const TArray< FText >& FileList, |
Open a dialog to ask to include/exclude localized variants from an operation | ILocalizedAssetTools.h | |
| Open a dialog with a file list (localized variants) with a custom message | ILocalizedAssetTools.h | ||
void OpenRevisionControlRequiredDialog() |
Open a dialog to required Revision Control to be configured | ILocalizedAssetTools.h |