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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
References
| Module | AssetTools |
| Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include | #include "IAssetTools.h" |
void RegisterCanAssetBePublic
(
const FName OwnerName,
UE::AssetTools::FCanAssetBePublic Delegate
)
Remarks
Register/unregister delegates to specify whether an asset can be made public (referenceable from another mount point / plugin) By default any asset can be public and if any delegate return false, the asset must be private