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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * CreateAssetWithDialog
(
UClass* AssetClass, |
Opens an asset picker dialog and creates an asset with the path chosen in the dialog | IAssetTools.h | |
UObject * CreateAssetWithDialog
(
const FString& AssetName, |
Opens an asset picker dialog and creates an asset with the specified name and path | IAssetTools.h |
|
CreateAssetWithDialog(UClass , UFactory , FName)
Description
Opens an asset picker dialog and creates an asset with the path chosen in the dialog
| Name | CreateAssetWithDialog |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UObject * CreateAssetWithDialog
(
UClass * AssetClass,
UFactory * Factory,
FName CallingContext
)
CreateAssetWithDialog(const FString &, const FString &, UClass , UFactory , FName, const bool)
Description
Opens an asset picker dialog and creates an asset with the specified name and path
| Name | CreateAssetWithDialog |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
UObject * CreateAssetWithDialog
(
const FString & AssetName,
const FString & PackagePath,
UClass * AssetClass,
UFactory * Factory,
FName CallingContext,
const bool bCallConfigureProperties
)