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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
UObject &42; CreateAsset
&40;
const FString & AssetName,
const FString & PackagePath,
UClass &42; AssetClass,
UFactory &42; Factory,
FName CallingContext
&41;
Remarks
Creates an asset with the specified name, path, and factory the new asset or NULL if it fails
Parameters
Name | Description |
---|---|
AssetName | the name of the new asset |
PackagePath | the package that will contain the new asset |
AssetClass | the class of the new asset |
Factory | the factory that will build the new asset |
CallingContext | optional name of the module or method calling CreateAsset() - this is passed to the factory |