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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTools
References
| Module | AssetTools |
| Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include | #include "IAssetTools.h" |
void ConvertVirtualTextures
&40;
const TArray< UTexture2D &42; > & Textures,
bool bConvertBackToNonVirtual,
const TArray< UMaterial &42; > &42; RelatedMaterials
&41; const
Remarks
Converts the given UTexture2D to virtual textures or converts virtual textures back to standard textures and updates the related UMaterials
Parameters
| Name | Description |
|---|---|
| Textures | The given textures to convert. |
| bConvertBackToNonVirtual | If true, virtual textures will be converted back to standard textures. |
| RelatedMaterials | An optional array of materials to update after the conversion, this is useful during import when not all dependencies and caches are up to date. |