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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginAdvancedCopyPackages
(
const TArray< FName >& InputNamesToCopy, |
Copy packages and dependencies to another folder | IAssetTools.h | |
void BeginAdvancedCopyPackages
(
const TArray< FName >& InputNamesToCopy, |
IAssetTools.h |
|
BeginAdvancedCopyPackages(const TArray< FName > &, const FString &)
Description
Copy packages and dependencies to another folder
| Name | BeginAdvancedCopyPackages |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
void BeginAdvancedCopyPackages
(
const TArray < FName > & InputNamesToCopy,
const FString & TargetPath
) const
BeginAdvancedCopyPackages(const TArray< FName > &, const FString &, const FAdvancedCopyCompletedEvent &)
| Name | BeginAdvancedCopyPackages |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include Path | #include "IAssetTools.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools", BlueprintPure=false,
Meta=(AutoCreateRefTerm="OnCopyComplete"))
void BeginAdvancedCopyPackages
(
const TArray < FName > & InputNamesToCopy,
const FString & TargetPath,
const FAdvancedCopyCompletedEvent & OnCopyComplete
) const