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API > API/Developer > API/Developer/AssetTools
| Name | FLoadAssetsSettings |
| Type | struct |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
Syntax
struct FLoadAssetsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowCancel | bool | Allow the user to cancel the load operation. | AssetViewUtils.h | |
| bAlwaysPromptBeforeLoading | bool | Prompt the user with the number of unloaded assets before continuing to load. | AssetViewUtils.h | |
| bFollowRedirectors | bool | Follow redirectors and return the target assets. | AssetViewUtils.h | |
| bLoadAllExternalObjects | bool | Advanced setting: load all external objects/actors with e.g. world partition map packages. | AssetViewUtils.h | |
| bLoadWorldPartitionMaps | bool | Advanced setting: allow loading of world partition map packages. | AssetViewUtils.h | |
| bShowFailureNotification | bool | Show a notification to the user that some assets failed to load. | AssetViewUtils.h |