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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetToolsModule
- IModuleInterface::StartupModule()
- FAssetToolsModule::StartupModule()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h |
Include | #include "AssetToolsModule.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetToolsModule.cpp |
virtual void StartupModule&40;&41;
Remarks
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));