Navigation
API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/FAssetRenameData > API/Developer/AssetTools/FAssetRenameData/__ctor
References
| Module | AssetTools |
| Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
| Include | #include "IAssetTools.h" |
FAssetRenameData
&40;
const TWeakObjectPtr< UObject > & InAsset,
const FString & InNewPackagePath,
const FString & InNewName
&41;
Remarks
These constructors leave some fields empty, they are fixed up inside AssetRenameManager