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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils&58;&58;LoadAssetsIfNeeded
&40;
const TArray< FString > & ObjectPaths,
TArray< UObject &42; > & LoadedObjects,
bool bAllowedToPromptToLoadAssets,
bool bLoadRedirects
&41;
}
Remarks
Makes sure the specified assets are loaded into memory. false if user canceled after being warned about loading very many packages.
Parameters
Name | Description |
---|---|
ObjectPaths | The paths to the objects to load. |
LoadedObjects | The returned list of objects that were already loaded or loaded by this method. |