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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/AssetViewUtils__LoadAssetsIfNeed-
References
| Module | AssetTools |
| Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::LoadAssetsIfNeeded
(
const TArray< FString > & ObjectPaths,
TArray< UObject * > & LoadedObjects,
bool bAllowedToPromptToLoadAssets,
bool bLoadRedirects
)
}
Remarks
Makes sure the specified assets are loaded into memory. false if user canceled after being warned about loading very many packages.
Parameters
| Name | Description |
|---|---|
| ObjectPaths | The paths to the objects to load. |
| LoadedObjects | The returned list of objects that were already loaded or loaded by this method. |