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API > API/Developer > API/Developer/AITestSuite > API/Developer/AITestSuite/BehaviorTree
Inheritance Hierarchy
- UBTTaskNode
- UTestBTTask_SetFlag
References
| Module | AITestSuite |
| Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h |
| Include | #include "BehaviorTree/TestBTTask_SetFlag.h" |
Syntax
UCLASS (Meta=(HiddenNode))
class UTestBTTask_SetFlag : public UBTTaskNode
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bOnAbortValue | ||
| bool | bValue | ||
| FName | KeyName | ||
| FName | OnAbortKeyName | ||
| TEnumAsByte< EBTNodeResult::Type > | TaskResult |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UTestBTTask_SetFlag
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EBTNodeResult::Type | AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
||
| EBTNodeResult::Type | ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |