![](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/3ff55b83-e6cd-4951-adb1-64917f9b390e/1_13_subsurfcolor.png)
The Subsurface Color input is only enabled when the Shading Model property is set to Subsurface. This input allows you to add a color to your Material to simulate shifts in color when light passes through the surface. For instance, human characters might have a red subsurface color on their skin to simulate blood beneath the surface.
![](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/b285f571-b828-4c90-9173-1a3ca3a68a53/skinsss.png)