Used to relay agent
statistics to other devices and agent
s. Can transmit statistics such as elimination count, eliminated count, or scores when certain conditions are met. Can also project a hologram of the agent
and display text that can be altered in various positions and curvatures.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
ActivatedEvent |
listenable(payload) |
Signaled when this device is activated.
Sends the |
AgentReplacedEvent |
listenable(payload) |
Signaled when the |
AgentUpdatedEvent |
listenable(payload) |
Signaled when the |
AgentUpdateFailsEvent |
listenable(payload) |
Signaled when the |
TrackedStatChangedEvent |
listenable(payload) |
Signaled when a stat tracked by this device is updated.
Sends the |
Functions
Function Name | Description |
---|---|
Activate |
Ends the round/game. |
Clear |
Clears the state of this device. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetAgent |
Returns the |
GetStatValue |
Returns the stat value that this device is currently tracking |
GetTransform |
Returns the transform of the |
IsReferenced |
Is true when |
MoveTo |
Moves the |
MoveTo |
Moves the |
Register |
Registers |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |