Creates a chair where Agent
s can sit.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
ExitedEvent |
listenable(payload) |
Signaled when an |
SeatedEvent |
listenable(payload) |
Signaled when an |
Functions
Function Name | Description |
---|---|
Disable |
Disables the Chair.
A disabled Chair cannot be interacted with
and any |
DisableExit |
Prevents any seated |
Eject |
Ejects any |
Eject |
Makes |
Enable |
Enables the Chair.
An enabled Chair can be interacted with and occupied
by any |
EnableExit |
Allows any seated |
GetSeatedAgent |
Returns the |
GetTransform |
Returns the transform of the |
IsOccupied |
Succeeds if the chair is currently occupied. |
IsSeated |
Succeeds if |
MoveTo |
Moves the |
MoveTo |
Moves the |
Seat |
Makes |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |