MetaHuman Animator
The MetaHuman Animator plugin provides the capabilities necessary to solve animation offline from depth, video or audio performance capture data. If you are solving animation from depth data (iPhone or stereo camera pair) or using the MetaHuman Identity asset you will also need the MetaHuman Animator Depth Processing plugin. It also provides the Mesh to MetaHuman workflow.
It provides the MetaHuman Identity and MetaHuman Performance assets.
This plugin replaces the MetaHuman Plugin previously downloaded from Fab, which continues to be available for Unreal Engine 5.5 and earlier.
MetaHuman Animator Depth Processing
The MetaHuman Animator Depth Processing plugin, available on Fab, is required to solve animation from depth data (iPhone or stereo camera pair) or when using MetaHuman Identity assets (including Mesh to MetaHuman).
MetaHuman Animator Calibration Processing
Required to calibrate footage from a stereo camera pair in MetaHuman Animator, this plugin is shipped with Unreal Engine.
MetaHuman Core Tech
This plugin implements the core technology behind the MetaHuman Creator and MetaHuman Animator plugins.
MetaHuman Animator Calibration Diagnostics (Experimental)
An experimental plugin that provides diagnostics on the calibration of stereo footage.
MetaHuman Creator (Beta)
The MetaHuman Creator plugin provides the MetaHuman Character asset and MetaHuman Creator editor for creating and authoring new MetaHuman characters and assemblies. This plugin requires additional content which must be installed with Unreal Engine.
The capabilities provided by this plugin replace the MetaHuman Creator web application for MetaHumans created in Unreal Engine 5.6 and onwards.
It also provides the MetaHuman Wardrobe Item asset.
MetaHuman Creator - UAF Support (Experimental)
An experimental plugin that enables the assembly of MetaHuman characters that are ready-to-use with the new Unreal Animation Framework (UAF).
MetaHuman Live Link
The MetaHuman Live Link provides the Live Link sources and associated utilities for generating MetaHuman animation in real time from audio, mono-video, and mobile devices (running the Live Link Face application).
MetaHuman SDK
This plugin provides utilities and tools for working with MetaHumans in Unreal Engine. Starting in Unreal Engine 5.6, it includes the MetaHuman Manager which is used to verify and package MetaHumans and MetaHuman compatible groom and clothing assets, ready to publish on Fab.
RigLogic
Rig Logic is the runtime facial and body rig evaluation system developed by 3Lateral. It is part of the infrastructural foundation for advanced character rigging and animation provided by MetaHuman characters. Refer to the Rig Logic white paper for more information.