Body Rig Changes
| Change | Affects | Notes | Revert Solution |
|---|---|---|---|
Changed hand_l/r joint orient. | Maya Body Rigs for 18 fixed body types. | Made the joint planar with the rest of the arm rig. | Set the joint orient to previous value based on body types that are being used. |
Changed finger joint orients. | Maya Body Rigs for 18 fixed body types. | Made the entire finger joint chain planar, from metacarpal to last knuckle (dip). | Set the joint orient to previous value based on body types that are being used. |
Changed joint orient on surface corrective joints:
| Maya Body Rigs for 18 fixed body types. | Created a mirrored joint orient from the left side of the rig. | Set the joint orient to previous value based on body types that are being used. |
Removed Driver Skeleton. | Maya Body Rigs for 18 fixed body types. | Removed driver skeleton, RBF and Swing/Twist is now on Bind Skeleton — closer to UE standard. | |
Twist Blend value updated for upper arm twist joints. | Maya Body Rigs for 18 fixed body types. | Values changed in Maya to match with UE values, blending set to 0.8 / 0.2 | Set twist blend to previous values for specific character in Maya on nodes XYZ (ToDo). |
Swing Blend value updated for Thigh Swing Joints. | UE rigs for 18 fixed body types. | Values changed in UE MH procedural CR to be consistent. | Set thigh_l/r swing blend value from 0.5 to 0.6 on the MH proc control rig blueprint. |
RBF pose names updated to have unique names added:
| Maya Body Rigs for 18 fixed body types. | Pose names that did not have _l or _r tag now do have it — all poses are uniquely named. | Rename poses back. |
Finger half-rotation system changed to RBF half rotation. | Maya Body Rigs for 18 fixed body types. | Instead of using Maya nodes or SDK to drive half rotation we now use RBF solver for it. | |
Mesh names changed to adhere to DNA standard:
| Maya Body Rigs for 18 fixed body types. | Instead of having a custom name for each body type (for instance | Rename meshes back to unique name per character. |
Lower arm solvers:
| Maya Body Rigs for 18 fixed body types. | The | Load the older RBF JSON file with PoseWrangler or recreate the pose. |
Upper arm solver — pose rename:
| Maya Body Rigs for 18 fixed body types. | Renamed the incorrectly named poses. | Load the older RBF JSON file with PoseWrangler or rename the pose. |