This page lists the recommended hardware requirements for various MetaHuman features found in the Unreal Editor.
Some MetaHuman features have requirements that are different to the Unreal Editor minimum hardware specifications.
| MetaHuman Unreal Editor Features | Additional Requirements |
|---|---|
MetaHuman Animator MetaHuman Creator | CPU & Memory At least 16 physical, high performance cores with 32GB RAM GPU At least nVIDIA RTX 3070, AMD RX 6800 XT, or Apple M2 Ultra, with 8GB Vram |
MetaHuman Creator Assembly | Memory usage may be higher (exceeding the recommended 32GB) when assembling characters with large textures or with projects with Virtual Textures enabled. |
MetaHuman Animator | DirectX 12 compatible graphics card and the default RHI set to DirectX 12 |
Some MetaHuman features of Unreal Editor are only available on specific platforms.
| MetaHuman Feature | Platform Notes |
|---|---|
MetaHuman Animator | Only Supported on Windows |
Additional hardware requirements for specific devices (such as iOS and Android phones) can be found in the relevant section of the documentation.
Support for Mac and Linux
Abstract
As of Unreal Engine 5.7, you can use the MetaHuman Creator plugin to create characters in Editor on Windows, Mac, and Linux. This will allow users to create and modify MetaHuman Character assets and assemble them using the existing assembly pipelines.
Limitations
MetaHuman Creator depends on the MetaHuman Animator plugin to support creating MetaHuman characters out of Identity assets. Some features of MetaHuman Animator, such as marker tracking in the Identity, are currently limited to DirectX 12, so Windows is the only fully supported Editor platform that enables the full workflow of making Identity and Performance assets. For that reason, the creation of Identity and Performance assets on Mac and Linux is disabled, along with the MetaHuman Creator option Conform from Identity. We are committed to fully supporting missing features on these platforms in future releases of the MetaHuman Animator plugin.
Mac users with an M1 chip won’t be able to render strands, so a newer chip is required for this feature. Additionally, to enable strands, SM6 rendering settings must be enabled in the project.
The other plugin functionalities are expected to work on Mac and Linux just as they do on Windows. Please check your target platform's hardware requirements (see above).