This page shows you how to export a MetaHuman you already downloaded through Quixel Bridge to Unreal Engine 5. You can export both Presets and custom MetaHumans using this workflow.
This page covers the Quixel Bridge plugin for Unreal Engine 5. The Bridge plugin can only access MetaHumans created with the latest MetaHuman Creator.
If you work with legacy MetaHumans in Unreal Engine 4, refer to the guides in the Legacy Documentation section. For Maya-specific instructions, refer to the Exporting to Maya page.
Using Quixel Bridge, you can export MetaHumans in one of two ways:
From the MetaHuman’s tile
Hover over the tile, then click the Export button, which looks like a right-facing black arrow in a blue circle. This immediately starts exporting the MetaHuman to the currently open Unreal Engine project, at the highest quality level available.
Export button on a MetaHuman’s tile.
From the MetaHuman’s information panel
Select a quality level, then click the Add button. The drop-down only displays the quality levels for which Assets have already been generated and downloaded.
Once the export starts, you will see a visual progress indicator. Wait for the export to complete.
If this is the first time you export a MetaHuman to this project, Unreal Engine will display several prompts asking you to enable missing settings and plugins. Click Enable Missing on all of these prompts.
After you enable all the missing settings and plugins, you will see a prompt in the bottom-right corner of Unreal Engine asking you to restart the engine. Save your project, then click Restart Now.
After you restart Unreal Engine, you will find your downloaded MetaHuman’s files in the MetaHumans/(MetaHumanName) folder inside the Content Browser.
Projects Containing Legacy MetaHumans
If the project you are exporting to contains at least one legacy MetaHuman, you will see the following message:
The MetaHuman you are trying to import is from a later version of MetaHuman Creator. Please close Unreal Engine and then drag and drop the MetaHumans folder manually
FROM:
{File path of LocalMegascansDownloadPath\MetaHumans folder}
TO:
{File path of Project\Content\MetaHumans folder}
then replace the existing files.
Note: Doing so may result in old MetaHumans to appear broken until they are redownloaded and files overwritten in the current project.
You cannot use both legacy and current MetaHumans in the same Unreal Engine project. If you copy the MetaHumans folder as described above, legacy MetaHumans will no longer work in your project.