Your island is a world where you can set the rules for friendly AI behavior, vehicles, harvesting, and lighting (ambiance). The settings on this category control how players interact with your world.
There are several World subcategories, and most of them have multiple settings. From the Island Settings tab, click World, then click any subcategory to expand it.
If you know the name of a setting you want to change, use the search bar to find it.
Any changes you make to these settings are automatically saved. You can restore the settings to their original values at any time by clicking the Restore Defaults button. This will reset only the settings for your current category.
The following sections describe the settings available in each subcategory, and how you can use them.
Some settings are grayed out. This usually indicates that another setting must be changed before that setting is available.
Friendly AI Settings
An AI is a programmed non-player character. An AI can be an opponent, but in some cases, can also be an ally. When an AI is on your side, it's a friendly AI.
| Option | Values | Description |
|---|---|---|
Maximum Hired Guards | 3, 1, 2 | Limits how many guards a player can hire in a single game. This setting can be overridden by the Guard Spawner device. |
Vehicles Settings
Use vehicle settings to determine what damage, if any, vehicles suffer in collisions.
| Option | Values | Description |
|---|---|---|
Vehicle Impacts Damage Vehicles | Yes, No | Determines whether vehicles that collide with other vehicles will take damage. If set to Yes, all vehicles in a collision will take damage. The amount of damage is determined by the health of the individual vehicle. |
Enable Vehicle Cosmetics | On, Off | Determines whether players can use vehicle cosmetics to customize their vehicle when entering the island. |
Harvesting Settings
Harvesting settings control how players can collect resources such as wood or stone, for building or crafting.
| Option | Values | Description |
|---|---|---|
Harvest Style | Creative, Battle Royale, Save the World | Determines which values are used in the game for resource gathering. Options are:
|
Harvest Multiplier | 3 Seconds, Don't Show, Pick a time | Determines the rate at which players can harvest resources from world objects. |
Ambiance Settings
Ambiance is the mood an island has. Ambiance contains a number of influencing elements, most of which have to do with light and color. Use these settings to adjust your island's mood to support the overall vibe you're going for.
| Option | Values | Description |
|---|---|---|
Camera Filter | Default, Pick a filter | The filter you select will impact the island mood. Options are: Default: No filter. Half-Tone: A bright effect that uses a texture similar to comic books. Desolate: Deepens shadows regardless of the set Time of Day, which creates a feeling of foreboding. Old Cartoon: Applies outlines, is in black and white, and adds an effect that simulates old film moving through a projector. Horror Movie: Washes out color, but less so than the Low Exposure filter. Neon Party: Applies a neon glow to things, but more subtly than the glow of the Retro filter. Low Exposure: Washes out much of the color. Retro: Outlines images with a glowing line. Sepia: Gives the whole scene an old-fashioned, light brown hue. Film Noir: Gives everything a washed-out black-and-white effect. Oak: Washes out the color and shadows and applies subtle outlines. |
Light Brightness | Default, Pick a value | Sets the intensity of natural lighting. This impacts both interior and exterior light levels. Default value is 100/%. |
Light Color | Default, Pick a color | Sets the color of the natural lighting. Each color can convey a specific mood or emotion. For example, red creates tension, while yellow creates warmth. |
Character Rimlight Intensity | 0, Pick an intensity | A rim light is a backlight behind a character that makes the character stand out from the background. This setting determines how strong the rim light is. |
Fog Thickness | Default, Pick a value | Fog is an element that can add an eerie quality to your island. If this is set to Default the result is no fog. The higher the percentage you pick, the thicker the fog. Setting this to 100% setting makes a dense fog that limits visibility dramatically. |
Fog Color | Default, Pick a color | As with the Light Color setting, applying a color to the fog can change the mood of the island. |
Physics Settings
Physics simulates the effects of physical forces in things like collisions, explosions, and the motion of objects.
This value can only be modified from UEFN. Physics is in Beta for UEFN.
| Option | Value | Description |
|---|---|---|
Enable Physics (Beta) | Enabled, Disabled (default) | Enable this setting to use Physics (Beta) in your project. |