Implemented by Fortnite objects that can be passed through game action events, such as damage and heal. For example: player, vehicle, or weapon.
Event Listeners often use game_action_causer to pass along additional information about what weapon caused the damage.
Systems will then use that information for completing quests or processing game specific event logic.
Verse using statement |
using { /Fortnite.com/Game } |
Members
This interface has no members.