You can import your finalized clothing asset into your Unreal Editor for Fortnite project by following these steps:
Open your UEFN project and click Window > MetaHuman Importer to open the MetaHuman Importer window.
Download your MetaHuman and add it to your UEFN project.
Click the MetaHuman category (1) on the left and select your desired MetaHuman from the list.
Click Download (2) to download the MetaHuman to your local machine.
Click Add (3) to import the MetaHuman to your UEFN project.
Go to your Unreal Engine project where the cloth asset was created and right click the CA_Cap_Jacket asset and select Asset Actions > Migrate.
Click OK in the Asset Report window.
Navigate to your UEFN project directory and go to the Plugins > [Project Name] folder. Select the Content folder and click Select Folder.
If your UEFN project already has a MetaHuman, you may get a warning message asking if you want to overwrite existing assets. Enable the Apply to All checkbox and click No.
Go to your UEFN project after migration and open your MetaHuman Blueprint. In this example, we imported the Ada preset.
Click Add in the Components window and add the ChaosCloth component.
Go to the Details panel and scroll down to the Cloth Component section.
Click the Cloth Asset dropdown and select CA_Cap_Jacket from the list.
Click Save and Compile to apply your changes to the Blueprint.
Drag the MetaHuman Blueprint to your level.
Select the MetaHuman and go to the Details panel.
Select the Body component and scroll down to the Animation section.
Click the Anim to Play dropdown and select a preview animation from the list.
Your MetaHuman will play your selected animation on a loop. You can see how the Cloth Asset simulates with the moving MetaHuman.