Before you can set up your island in UEFN, you will need to create a project.
You'll start your project by selecting an island. For this tutorial, you'll use a blank template that has very little content. As you add content to the project, it is saved within your project.
Launch UEFN. (If the News window opens, close it by clicking Let's get started!) The Project Browser opens.
If you have previously created islands in Fortnite, these will appear under your My Projects tab. If this is your first time in Fortnite, this tab will be empty.
Click the Island Templates tab, then click Blank.
At the bottom of the window, you can name and save your project. The name defaults to MyProject, but you can name it whatever you want.
Three things to know about naming projects:
Whatever you name your project will be that project's name moving forward for all of eternity.
Only use letters, underscores ( _ ), and numbers to name it.
Do not use spaces in the name.
Name your project.
Click Create.
Welcome to the Viewport
The viewport shows your island and the objects you place on it. At this point, it should only show the default devices.
Remove a Player Spawner Device
The Player Spawner device controls where and how a player spawns into your island. This template starts with two player spawners, but since this is going to be a single player game, you can remove one of the player spawners.
Select one of the Player Spawner devices in the viewport by clicking it. Note that the device highlights in both the viewport and the Outliner panel on the right.
Press the Delete key on your keyboard and the spawner will be deleted.
Save Your Project
To save, go to File > Save Current Level, or press Ctrl + S.
UEFN automatically saves your project every 15 minutes. You can change the frequency of saves by going to Edit > Editor Preferences.
Change Some Island Settings
Every island in UEFN automatically includes Island Settings that control specific parameters for that island. The settings here are the same settings you can find in Fortnite Creative, but the presentation is more streamlined in UEFN.
These settings affect many of the rules of your game.
Since this tutorial is for a single player shooter game, you will see how to use the island settings to support that type of gameplay.
If the Details panel is not already open, go to the menu bar at the top of the viewport, click Window, then Details, then select a Details panel.
Go to the Outliner panel and type island settings in the search bar.
You can resize the Outliner panel (or other panels) for better visibility by clicking the edge of the panel and dragging to change its width or height. You can also move the panels around the editor.
Click IslandSettings0 Device to open the device’s user options in the Details panel below the Outliner.
In the Details panel, scroll to Mode and click the triangle icon to the left to expand it.
Click the icon next to Structure, then click the dropdown icon to expand.
Set Max Players to 1. This limits the game to one player.
Find and expand Pickups. Allow Item Pick Up is checked by default. Set both Auto Pickup Pickups and Auto Pickup Weapons to Yes. The player will automatically pick up their weapon at game start.
Under Build Mode, set Allow Building to None. This prevents the player from building on the island.
Under Inventory, scroll down then check Infinite Magazine Ammo. Now the player will never run out of ammo.
Under Equipment, set Environment Damage to Off. This prevents the player from inflicting damage to anything but the targets you'll set up later.
Now you’re ready to start adding some devices to your island that equip players with weapons and targets to shoot at!
Moving the Viewport Camera
You can navigate the viewport with your mouse, your keyboard, or a combination of the two.
To pan the camera horizontally, hold either mouse button, then move the mouse right or left.
To move the camera forward or backward, hold the left mouse button and move the mouse forward and backward.
To move the camera up or down, hold the right mouse button and move the mouse forward and backward.
To zoom in and out, use the mouse wheel.
If you click an asset and press the F key, it will focus the camera on the asset, centering it in the viewport. To unfocus, left click off the asset to unselect.
The WASD keys give you more control over your camera movement.
To move the camera using these keys, hold either mouse button down, then press the WASD keys. A and D pan the camera left and right. W and Z move it up and down.