Use the Mounted Turret device to offer players a mountable weapon with unlimited ammo.
When placed, this device is accessible to all players regardless of team affiliations.
To find the Mounted Turret device, see Using Devices.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
Device Options
Default values are bold. Values that trigger contextual filtering are italic.
You can configure this device with the following options.
Option | Value | Description |
---|---|---|
Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines which phases the device is enabled in. Pre-Game Only includes all phases that occur before the game starts. Create Only means it is only enabled while you are editing your island. |
Enable Respawn | On, Off | Determines whether the vehicle will respawn after it is destroyed. If this is set to On, another option displays below this one. |
Respawn Time | Instant, Pick or enter an amount of time | This option only displays if the Enable Respawn option is set to On. Determines how long it takes for a vehicle to be respawned after it is destroyed. |
Respawn Vehicle When Enabled | Yes, Only If Needed, No | Determines if a new vehicle is spawned when the device is enabled.
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Destroy Vehicle When Disabled | On, Off | By default, the active vehicle spawned from this device is destroyed when the device is disabled. If you choose Off, any spawned vehicle is still usable. |
Activating Team | Any, Pick or enter team number | Determines which team owns this device and can use its spawned vehicles. |
Allowed Class | No Class, All, Any, Pick a class | Determines which classes are able to use vehicles spawned by this device.
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Visible During Game | Yes, No | Determines if the spawner device is visible during the game. If the device is visible, that affects its collision properties. |
Vehicle Indestructible | Off, On | Determines whether the vehicle can be damaged. By default, this option is set to Off and the Vehicle Health option is displayed below it. If you choose On, the vehicle cannot be destroyed or take damage and the Vehicle Health option does not display. |
Vehicle Health | 800, Pick an amount | Sets how much damage the vehicle can take before it is destroyed. |
Destroy When Stuck Underwater | On, Off | Determines if the vehicle will destroy itself if it gets stuck underwater. By default, it is set to On, and the Water Destruction Timer option is displayed below it. If you choose Off, the Water Destruction Timer option does not display. |
Water Destruction Timer | 5.0 seconds, Pick or enter a number | This option only displays if the Destroy When Stuck Underwater option is set to Off. If the vehicle becomes stuck underwater, this determines how long it lasts before it destroys itself. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
- If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Enable When Receiving From | This function enables the device when an event occurs. Select the device and event that will enable the device. |
Disable When Receiving From | This function disables the device when an event occurs. Select the device and event that will disable the device. |
Respawn Vehicle When Receiving From | This function respawns the vehicle when an event occurs. Select the device and event that respawns the vehicle. |
Destroy Vehicle When Receiving From | This function destroys the vehicle when an event occurs. |
Assigns Driver When Receiving From | This function assigns a driver to the vehicle when an event occurs. |
Apply Off Road Tires When Receiving From | If the vehicle is set up for off road tires, they will be applied when an event occurs. |
Remove Tire Modification When Receiving From | When an event occurs, this will revert the vehicle to road tires. |
Pop All Tires When Receiving From | If vehicle still has tires, this will pop all of them when an event occurs. |
Repair All Tires When Receiving From | If the vehicle has damaged tires, they will be repaired when an event occurs. |
Repair Vehicle When Receiving From | Restore full health for the vehicle when an event occurs. |
Events
An event tells another device when to perform a function.
- For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Function to bind the timer to a function for that device.
- If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On Player Enters Vehicle Send Event To | When a player enters the spawned vehicle, it sends an event to the selected device, which triggers the selected function. |
On Player Exits Vehicle Send Event To | When a player exits the spawned vehicle, it sends an event to the selected device, which triggers the selected function. |
On Vehicle Spawns Send Event To | When the vehicle spawns, it sends an event to the selected device, which triggers the selected function. |
On Vehicle Destroyed Send Event To | When the spawned vehicle is destroyed, it sends an event to the selected device, which triggers the selected function. |