Reference
In the following table you will find property descriptions for each of the settings that you will find in the Proxy Geometry Tool:
| Property Name | Description |
|---|---|
| Screen Size | Screen size of the resulting proxy mesh in pixels. |
| Override Spatial Sampling Distance | Override when converting mesh from proxy lod merging. Warning, large geometry with small sampling has very high memory costs. |
| Material Settings | Material simplification settings. |
| Calculate Correct LOD Model | Determines whether or not the correct LOD models should be calculated given the source meshes and transition size. |
| Merge Distance | Distance at which meshes should be merged together, this can close gaps like doors and windows in distant geometry. |
| Unresolved Geometry Color | Base color assigned to LOD geometry that can't be associated with source geometry. For example, doors and windows that have been closed by the Merge Distance. |
| Transfer Distance Override | Override search distance used when discovering Texture values for simplified geometry. Useful when non-zero Merge Distance settings generates new geometry in concave corners. |
| Hard Edge Angle | Angle at which a hard edge is introduced between faces. Note: Increases vertex count and may introduce additional UV seams. It is only recommended if not using Normal Maps. |
| Normal Calculation Method | Controls the method used to calculate the Normal for simplified geometry. |
| Light Map Resolution | Lightmap resolution size. |
| Compute Light Map Resolution | If ticked will compute the lightmap resolution by summing the dimensions for each mesh included for merging. |
| Enable Volume Culling | Allows culling volumes to exclude geometry. |
| Allow Adjacency | Whether to allow Adjacency buffers to tessellation in the merged mesh. |
| Allow Distance Field | Whether to allow distance field to be computed for this mesh. Disable this to save memory if your mesh will only rendered in the distance. |
| Reuse Mesh Lightmap UVs | Whether to attempt to reuse the source mesh's lightmap UVs when baking the Material or always generate a new set. |
| Allow Vertex Colors | Whether to allow Vertex Colors saved in the merged mesh. |
| Generate Lightmap UVs | Whether to generate lightmap UVs for the merged mesh. |
In the following table you will find description for each of the available Console Commands that can be used with the Proxy Geometry Tool:
| Command Name | Description |
|---|---|
| r.ProxyLODChartColorVerts | Color verts by UV chart. Default off. |
| r.ProxyLODCorrectCollapsedWalls | Shall the ProxyLOD system attempt to correct walls with interpenetrating faces |
| r.ProxyLODMaterialInParallel | Doing material work in parallel with mesh simplification. |
| r.ProxyLODMaxDilationSteps | Limit the number of dilation steps used in gap filling for performance reasons. This may affect gap filling quality as bigger dilations steps will be used with a smaller max. |
| r.ProxyLODMeshReductionModule | Name of the Proxy LOD reduction module to choose. If blank it chooses any that exist. |
| r.ProxyLODRemeshOnly | Only remesh. No simplification or Materials. |
| r.ProxyLODSingleThreadSimplify | Use single-threaded code path. |
| r.ProxyLODTransfer | 0: shoot both ways. |
| r.ProxyLODUseTangentSpace | Controls the option to generate a Mikk-T space at each vertex. Default on. When this is disabled, a tangent space of (1,0,0) (0, 0, 1) (0,1,0) is added to each vertex for encoding the normal map. |