File
| Command |
Description |
| Load and Save |
|
| Save |
Saves the Blueprint. |
| Open Asset... |
Summons the asset picker window. |
| Save All |
Saves all unsaved levels and assets. |
| Choose Files to Save... |
Opens a dialog with save options for content and levels. |
| Connect to Source Control... |
If Source Control is enabled, opens a dialogue with check-in options for content and levels. |
| Blueprint |
|
| Compile |
Compiles the Blueprint. |
| Refresh All Nodes |
Refreshes all nodes in the graph to account for external changes. |
| Reparent Blueprint |
Change the parent of the open Blueprint. |
| Diff |
Diff against previous revisions. Requires source control to be active. |
| Developer |
Open the Developer Menu, where you can change compiler settings and recompile modules like the Graph Editor. |
Edit
| Command |
Description |
| History |
|
| Undo |
Undo the last action. |
| Redo |
Redo the last undone action. |
| Undo History |
Displays the entire Undo History. |
| Search |
|
| Search |
Find references to functions, events, variables, and pins in the current Blueprint. |
| Find in Blueprints |
Find references to functions, events, variables, and pins in ALL Blueprints. |
| Delete Unused Variables |
Deletes any variables that are never used. |
| Configuration |
|
| Editor Preferences |
Opens the settings for the Editor. |
| Project Settings |
Opens the settings for the current project. |
| Plugins |
Opens the Plugin Browser tab. |
Asset
| Command |
Description |
| Find in Content Browser... |
Summons the Content Browser and navigates to this asset. |
| Reference Viewer... |
Launches the reference viewer to show what the current asset references and what references the current asset. |
| Size Map... |
Displays an interactive map showing the approximate size of this asset and everything it references. |
View
| Command |
Description |
| Pin Visibility |
|
| Show All Pins |
Shows all pins on all nodes. |
| Hide Unused Pins |
Hides all pins with no connections and no default values. |
| Hide Unconnected Pins |
Hides all pins with no connections. This option will hide input pins for inputs that have been set directly on the node. |
| Zoom |
|
| Zoom to Graph Extents |
Fits the current view to the entire graph. |
| Zoom to Selection |
Fits the current view to the selection. |
Debug
| Command |
Description |
| Breakpoints |
|
| Disable All Breakpoints |
Disables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
| Enable All Breakpoints |
Enables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
| Delete All Breakpoints |
Removes all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
| Watches |
|
| Delete All Watches |
Removes all watch values in all graphs of the current Blueprint or Level Blueprint. |
Window
The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.
| Command |
Description |
| Toolbar |
Shows the Toolbar if it is currently not visible. |
| Details |
Shows the Details pane if it is currently not visible. |
| Debug |
Shows the Debug pane if if it currently not visible. |
| Palette |
Shows the Palette pane if it is not currently visible. |
| My Blueprint |
Shows the My Blueprint pane if it is not currently visible. |
| Compiler Results |
Shows the Compiler Results pane if it is not currently visible. |
| Find Results |
Shows the Find Results pane if it is not currently visible. |
| Components |
Shows the Components panel if it is not currently visible. |
| Viewport |
Shows the Preview Viewport pane if it is not currently visible. |
| Content Browser |
Opens a sub-menu with access to all four Content Browsers. |
| Developer Tools |
| Sub-Menu Item |
Description |
| Blueprint Debugger |
Opens the Blueprint Debugger, which shows you the current "stack" of commands that is being run in a Blueprint along with all watched values. |
| Collision Analyzer |
Shows the Collision Analyzer. |
| Debug Tools |
Show the Deubg Tools panel, that contains an assortment of functions for common debug tasks (reloading textures, showing texture atlases, gamma correction, etc...) |
| Message Log |
Opens the Message Log. This is where errors or warnings from the Editor will go. |
| Output Log |
Opens the Output Log. If you are debugging something using Print it will appear here. |
| Visual Logger |
Opens the Visual Logger. |
| Class Viewer |
Opens the Class Viewer. |
| Device Manager |
Opens the Device Manager. |
| Device Profiles |
Opens the Device Profiles Tab. |
| Session Frontend |
Shows the Session Frontend. Please see the Unreal Frontend documentation for more information. |
| Widget Reflector |
Opens the Widget Reflector. This enables you to see the various Slate elements that make up the interfaces within the Editor interface. |
|
| Project Launcher |
Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices. |
| Plugins |
Shows the Plugin Tab where you can load/unload plugins. |
| Reset Layout... |
Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project. |
| Save Layout |
Saves the current interface layout. |
| Enable Fullscreen |
Enables fullscreen mode for the Main Editor window. |