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Window
The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.
| Command |
Description |
| Toolbar |
Shows the Toolbar if it is currently not visible. |
| Details |
Shows the Details pane if it is currently not visible. |
| Debug |
Shows the Debug pane if it currently not visible. |
| Palette |
Shows the Blueprint Editor Palette pane if it is not currently visible. |
| My Blueprint |
Shows the Blueprint Editor My Blueprint Panel pane if it is not currently visible. |
| Compiler Results |
Shows the Compiler Results pane if it is not currently visible. |
| Find Results |
Shows the Find Results pane if it is not currently visible. |
| Components |
Shows the Components panel if it is not currently visible. |
| Viewport |
Shows the Preview Viewport pane if it is not currently visible. |
| Content Browser |
Opens a sub-menu with access to all four Content Browsers. |
| Developer Tools |
- Blueprint Debugger: Opens the Blueprint Debugger, which shows you the current "stack" of commands that is being run in a Blueprint along with all watched values.
- Collision Analyzer: Shows the Collision Analyzer.
- Debug Tools: Show the Debug Tools panel, which contains an assortment of functions for common debug tasks (reloading textures, showing texture atlases, gamma correction, etc...)
- Message Log: Opens the Message Log. This is where errors or warnings from the Editor will go.
- Output Log: Opens the Output Log. If you are debugging something using Print it will appear here.
- Visual Logger: Opens the Visual Logger.
- Class Viewer: Opens the Class Viewer.
- Device Manager: Opens the Device Manager.
- Device Profiles: Opens the Device Profiles Tab.
- Session Frontend: Shows the Session Frontend. Please see the Unreal Frontend documentation for more information.
- Widget Reflector: Opens the Widget Reflector. This enables you to see the various Slate elements that make up the interfaces within the Editor interface.
|
| Project Launcher |
Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices. |
| Plugins |
Shows the Plugin Tab where you can load/unload plugins. |
| Reset Layout... |
Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project. |
| Save Layout |
Saves the current interface layout. |
| Enable Fullscreen |
Enables fullscreen mode for the Main Editor window. |