There are a large number of properties and settings in the Collision Presets/Collision Response section of the Collision Properties category, so they've been separated out for clarity.
Properties
Below are the properties for the Collision Presets, a sub-category in the Collision Properties on Physics Bodies (BodyInstances).
Collision Presets
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| Collision Presets | The default collision profiles and any you have created in Project Settings -> Engine -> Collision -> Preset (see: Add a Custom Object Type to Your Project for information on creating custom collision profiles), will appear here.
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| Collision Enabled | Collision Enabled can have 4 possible states as listed below.
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| Object Type | These are arbitrary, but should be set in accordance to what the Physics Body will be doing.
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| Collision Responses | These define how this Physics Body should interact with all of the other types of Trace and Object Types. Remember, it's the interaction between both Physics Bodies that define the resulting action, so the Object Type and Collision Responses of both Physics Bodies matter.
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| Trace Responses | Trace responses are used in Traces (ray casts), such as the Blueprint Node Line Trace by Channel.
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| Object Responses |
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