Attempts to equip this item within the inventory it is currently in. Fails if not in an inventory or if equip_item_query_event contains any errors after querying.
Verse using statement |
using { /UnrealEngine.com/Itemization } |
Equip<public><final><native>()<transacts>:result(success_type,error_type)
Parameters
Equip does not take any parameters.
Attributes, Specifiers, and Effects
Attributes
The following attributes determine how Equip behaves outside the Verse language. For the complete list of attributes, see the Attributes section of the Specifiers Page.
| Attribute | Arguments | Meaning |
|---|---|---|
available |
MinUploadedAtFNVersion := 3800 |
This feature is available beginning with the UEFN version specified by MinUploadedAtFNVersion and unavailable prior to that version. |
Specifiers
The following specifiers determine how you can interact with Equip in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
final |
You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
Effects
The following effects determine how Equip behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |