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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UActorChannel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include | #include "Engine/ActorChannel.h" |
Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
int64 ReplicateActor()
Remarks
Replicate this channel's actor differences. Returns how many bits were replicated (does not include non-bunch packet overhead)