Many mobile devices have significant hardware limitations compared with desktop hardware and game consoles, especially in terms of compatibility with graphics features. To address this, Unreal Engine has an alternate rendering path for mobile devices. This rendering path uses simplified or performance-oriented models for many of Unreal Engine's rendering features, such as shadows and textures, and it removes many unsupported post-processes. The guides in this section provide details about configuration options and features in the mobile renderer.
This section contains guidelines that can be applied to any mobile project. To learn about testing, debugging, and optimizing performance on a specific mobile platform only, see the Android or iOS sections of Unreal Engine's mobile development documentation.