Unreal Engine 5 is a powerful engine able to render massive open worlds full of complex flora and fauna. The Open World Tools can be used to procedurally fill large spaces with Static Mesh assets to create outdoor spaces that feel natural and alive.
Foliage Mode
How to render Static Mesh or Actor Foliage on the surfaces of other geometry for creating ground cover effects.
Grass Quick Start
Learn how to add Grass textures to a landscape.
Open World Tools Property Reference
A listing of properties and descriptions for the Open World tools.
Open World Tools Tips
A collection of tips and tricks about how to get the most out of the Open World Tools.
Procedural Foliage Tool
How to set up and use the Procedural Foliage tool.