Mutable is a toolset for Unreal Engine that generates dynamic skeletal meshes, materials and textures in editor or at runtime. It is designed to help artists and designers create character customization systems but can generate a variety of dynamic content, such as animals, props, and other skeletal mesh assets.
This section contains best practices and reference guides for using Mutable to debug and optimize skeletal mesh content.
Resource Usage at Runtime
A guide to how Mutable uses system resources at runtime.
Packaging Mutable Projects
An overview of how Mutable packages your Unreal Engine projects.
Using Customizable States
An overview of using Customizable States to optimize your Mutable content.
Using Levels of Detail
An overview of the Levels of Detail (LOD) tools in Mutable.
Mutable Texture Streaming
An overview of Texture Streaming in Mutable.
Storage and Replication
An overview of how Mutable stores and replicates your mesh data.