Mutable is a toolset for Unreal Engine that generates dynamic skeletal meshes, materials and textures in editor or at runtime. It is designed to help artists and designers create character customization systems but can generate a variety of dynamic content, such as animals, props, and other skeletal mesh assets.
This section contains best practices and reference guides for using Mutable to create skeletal mesh content.
Texture Layouts
Learn how to use different texture layouts with the Mutable plugin in Unreal Engine.
Working with Multiple UV Channels
Learn how to work with multiple UV channels when using the Mutable plugin in Unreal Engine.
Baking Instances
A guide to baking instances of your skeletal meshes using Mutable.
Populations and Crowds
An overview of how to create diverse populations and crowds using Mutable.
Real-Time Morphs
Learn how to use real-time morph targets with the Mutable plugin.
Physics and Clothing
Learn how to use physics assets and clothing assets with the Mutable plugin.
Using Grooms with Mutable
A guide to using Grooms with Mutable
Using Mutable and MetaHumans
How to use Metahumans with Mutable Characters.
Using UI Metadata
How to use UI Metadata with Mutable Characters.
Using Mutable from C++
How to use Mutable Characters from C++.
Using Mutable from Blueprint
How to use Mutable Characters from Blueprints.