Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features. Please keep in mind that we do not guarantee backward compatibility for assets created at the experimental stage, the APIs for these features are subject to change, and we may remove entire Experimental features or specific functionality at our discretion.
Heterogeneous Volumes
Use the Heterogeneous Volume component to render volume-domain materials that sample from Sparse Volume Textures.
Sparse Volume Textures
An asset that stores baked simulation data representing volumetric media, such as smoke, fire, and water.
PCG Editor Mode
An overview of the PCG editor tools mode.
PCG Biome
Learn how to use the PCG framework with the PCG Biome Core and Sample Plugins.
Neural Post Processing
A user-friendly way to use neural networks in the post processing pipeline with the material editor.
NFOR Spatio-Temporal Denoiser
A denoising engine to provide high temporal stability to offline path-traced rendering.
World Partitioned Navigation Mesh
An overview of how to use a Navigation Mesh with World Partition.
Automatic Navigation Link Generation
Learn how to automatically generate Navigation Links in Unreal Engine.
Gameplay Camera System
Documentation about the Gameplay Camera System in Unreal Engine.
Mover
Create movement with rollback networking support.
Desktop Renderer on Mobile
An overview of the Desktop Renderer for Mobile devices.
Lumen on Mobile
Compatibility information and instructions for using Lumen on Mobile devices.
MetaSound Templates Quick Start
Learn how to use a MetaSound Template to customize procedural sounds, such as footsteps with effects, randomized weapon fire, ambient layers, and more.
MetaSound Pages
Learn how to scale MetaSound playback performance.
In-Camera VFX Editor
A tool designed for Virtual Production to bring demanding and often used tools into a single interface.
In-Camera VFX Depth of Field Compensation
A tool designed for Virtual Production that corrects depth of field mismatches between for physical and virtual cameras.
Pixel Streaming in Editor
Editor streaming is an experimental feature that leverages the power of Pixel Streaming to allow users to stream and interact with the Unreal Editor remotely. Additionally, there is now a new toolbar specifically for Pixel Streaming functions within the editor.
Experimental Pixel Streaming Features
New and exciting features in Pixel Streaming that are still in development, but ready for play!